
Apple


Game Center Tutorial – How to set up a Multiplayer Game like SNOWGRE
First things first: We just released an update of our MULTIPLAYER App called “SNOWGRE“, available for FREE on the App Store: https://itunes.apple.com/us/app/snowgre/id560450513?mt=8 Please have a look, download it for free and consider buying some extra lives and unlock the multiplayer feature to play against people from all over the world! Play agains me => my nickname is “GABEHOE” or against my co-worker Adrian => “ADIMAN84” 😀 We’d love to hear suggestions and receive feedbacks from you… and […]

UIDevice uniqueIdentifier property is deprecated – What now?
I’m going to show you in this post how to write a workaround for this problem. Many of the existing Apps in the App Store are dependent on this property (uniqueIdentifier) for uniquely identifying a particular device… Apple stopped supporting a unique identifier for iOS (>=5.0). Solution 1: Instead of: [UIDevice uniqueIdentifier]; Use: [UIDevice uniqueDeviceIdentifier]; But wait… where does this property it come from? The following source code solves the problem. It generates a unique identifier based […]

Apple Push Notification Services Tutorial: Part 1/3
Step 1: Prepare the App to receive Push Notifications In this tutorial I will explain all steps how to make an app for production that can receive Push Notifications. Basically there are 3 steps that must be explained: Prepare the app to receive Push Notifications Login Developer Account & modify/enable app ID to receive PNs Use your new and PN enabled provisioning profile Modify AppDelegate to handle PNs Do some sorcery on your terminal Generate cert & […]

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Welcome to iOSAppLove! We’ll post here tutorials about how to code/design/develop iOS Apps. With our years of experience in developing Apps for iPhone and iPad, we decided to start this amazing blog to share (and gain!) some knowledge with the beloved iOS dev community 🙂 Feel free to write us and request tutorials about anything concerning iOS development! All the best [gabe release]; gabe = nil;