Game Center Tutorial – How to set up a Multiplayer Game like SNOWGRE
First things first: We just released an update of our MULTIPLAYER App called “SNOWGRE“, available for FREE on the App Store: https://itunes.apple.com/us/app/snowgre/id560450513?mt=8 Please have a look, download it for free and consider buying some extra lives and unlock the multiplayer feature to play against people from all over the world! Play agains me => my nickname is “GABEHOE” or against my co-worker Adrian => “ADIMAN84” 😀 We’d love to hear suggestions and receive feedbacks from you… and […]
UIDevice uniqueIdentifier property is deprecated – What now?
I’m going to show you in this post how to write a workaround for this problem. Many of the existing Apps in the App Store are dependent on this property (uniqueIdentifier) for uniquely identifying a particular device… Apple stopped supporting a unique identifier for iOS (>=5.0). Solution 1: Instead of: [UIDevice uniqueIdentifier]; Use: [UIDevice uniqueDeviceIdentifier]; But wait… where does this property it come from? The following source code solves the problem. It generates a unique identifier based […]
Localizable.strings – How to load translation files dynamically from a web server and use them it inside your iPhone App
We all know we can use “Localizable.strings” to translate our Apps into different languages like this in our code: NSLocalizedString(@”myKey”, @””); … if we have created our “Localizable.strings” file first and put in some keys and values… but what if I want my translation to be dynamic, that is, download it from a webserver and use the key value pairs of that file instead of our “locked” app resources like Localizable.strings after deployment? Fortunately there is a […]